浪漫的java源代码 java代码源码

表白代码怎么写

表白代码大全可复制免费

成都创新互联公司专注于企业成都全网营销、网站重做改版、金湖网站定制设计、自适应品牌网站建设、H5建站购物商城网站建设、集团公司官网建设、外贸网站建设、高端网站制作、响应式网页设计等建站业务,价格优惠性价比高,为金湖等各大城市提供网站开发制作服务。

表白代码大全可复制免费,用代码表白是一件非常浪漫的事情,只需要短短的一行代码,就可以制作生活中的惊喜和小浪漫,但是设置代码是需要技巧的,以下分享表白代码大全可复制免费。

表白代码大全可复制免费1

1.发送xoxO(会出现满屏亲亲)

2.发送mi manchi(会出现满屏小星星)

3.发送ohh(翻译:留在我身边)

4.发送ch will mit dir S wim(翻译:我想和你在一起)

5.发送Voce e meu bebe(翻译:你是我的宝贝)

6.发送 RUYDUAautrinuU(翻译我只喜欢你)

7.发送 love at first sight(翻译:—见钟情)

8.发送We will be happy(我们会幸福)

9.发送missu(会出现星星雨)

10.发送u621u7231u460(翻译:爱你)

11.发送u5728u4e0Ou8d7Nu5427(翻译在一起)

12.发送Milji pouze jednu osobu, ta osoba jste vy.我只爱一个人,那个人就是你)

13.发送 yax you(翻译我跟你说)发送yyyax you翻译我喜欢你)发送 yox you!(我爱死你了)

14.n 55 iw!(倒过来是i miss you我想你。)

15.我想要两颗西柚("1 wanttoseeyou"我想要见你)

16.962464(用九宫格输入试试)

17.Mg+Znso4==MgSo4+zn(你的镁夺走了我的锌)

18.Te echo de menos(微信翻译:我想你)

19.双木非林田下有心(相思)

20.n.nggui(倒过来看就是ineedyoy我需要你)

表白代码大全可复制免费2

程序员的表白代码

第一条语言:Java代码翻译:直到死之前,每天爱你多一点代码:while(lifeend){love++;}

第二条语言:C语言代码翻译:IcannotsayHellototheWorldwithoutu.代码:#incldestdio.hintmain(){printf(HelloWorldn);retrn0;}//IcannotsayHellototheWorldwithoutu.

第三条语言:python代码翻译:山无陵,江水为竭,冬雷震震,夏雨雪,天地合,乃敢与君绝!代码:if(mountain.arris==None):if(river.water==None):if(winter.thunder==True):if(summer.snow==

True):if(sky.height==ground.height):i.withyou=Falseelse:i.withyou=True.

第四条语言:Erlang代码代码翻译:深圳相遇,至死不渝代码:-module(you_and_me).-export([start/1]).-record(person,{name,address,status}).start(Name)-one_world(Name).one_world(Name)keep_to_love_you(Person).say_goodbye(Person)-io:format(~p:seeyounextworld!~n,[Person#person.name]).see_you_next_world(Name)-one_world(Name).

第五条语言:Java语言代码翻译:爱你到天荒地老代码:while(!world.destroy){System.out.println(iloveyou);}

表白代码大全可复制免费3

第一条

语言:Java

代码翻译:

直到死之前,每天爱你多一点

代码:

while (life end) {

love++;

}

// I can not say Hello to the World without u.

第二条

语言:python

代码翻译:

山无陵, 江水为竭, 冬雷震震, 夏雨雪, 天地合, 乃敢与君绝!

代码:

if(mountain.arris==None):

if(river.water==None):

if(winter.thunder==True):

if(summer.snow==True):

if(sky.height==ground.height):

i.withyou=False

else:

i.withyou=True

one_world(Name).

第三条

语言:Java语言

代码翻译:

爱你到天荒地老

代码:

while(!world.destroy){

System.out.println("i love you");

}

第四 条

语言:C语言

代码翻译:

两隔的`世界;

无名的信件;

短暂的停留;

长久的记忆;

说这么多,只是想说:我想你了。

代码:

#include

int main()

{

double world;

unsigned letter;

short stay;

long memories;

printf("I miss you. ");

return 0;

}

跪地求好玩的JAVA 源代码~

连连看java源代码

import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

public class lianliankan implements ActionListener

{

JFrame mainFrame; //主面板

Container thisContainer;

JPanel centerPanel,southPanel,northPanel; //子面板

JButton diamondsButton[][] = new JButton[6][5];//游戏按钮数组

JButton exitButton,resetButton,newlyButton; //退出,重列,重新开始按钮

JLabel fractionLable=new JLabel("0"); //分数标签

JButton firstButton,secondButton; //分别记录两次被选中的按钮

int grid[][] = new int[8][7];//储存游戏按钮位置

static boolean pressInformation=false; //判断是否有按钮被选中

int x0=0,y0=0,x=0,y=0,fristMsg=0,secondMsg=0,validateLV; //游戏按钮的位置坐标

int i,j,k,n;//消除方法控制

public void init(){

mainFrame=new JFrame("JKJ连连看");

thisContainer = mainFrame.getContentPane();

thisContainer.setLayout(new BorderLayout());

centerPanel=new JPanel();

southPanel=new JPanel();

northPanel=new JPanel();

thisContainer.add(centerPanel,"Center");

thisContainer.add(southPanel,"South");

thisContainer.add(northPanel,"North");

centerPanel.setLayout(new GridLayout(6,5));

for(int cols = 0;cols 6;cols++){

for(int rows = 0;rows 5;rows++ ){

diamondsButton[cols][rows]=new JButton(String.valueOf(grid[cols+1][rows+1]));

diamondsButton[cols][rows].addActionListener(this);

centerPanel.add(diamondsButton[cols][rows]);

}

}

exitButton=new JButton("退出");

exitButton.addActionListener(this);

resetButton=new JButton("重列");

resetButton.addActionListener(this);

newlyButton=new JButton("再来一局");

newlyButton.addActionListener(this);

southPanel.add(exitButton);

southPanel.add(resetButton);

southPanel.add(newlyButton);

fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable.getText())));

northPanel.add(fractionLable);

mainFrame.setBounds(280,100,500,450);

mainFrame.setVisible(true);

}

public void randomBuild() {

int randoms,cols,rows;

for(int twins=1;twins=15;twins++) {

randoms=(int)(Math.random()*25+1);

for(int alike=1;alike=2;alike++) {

cols=(int)(Math.random()*6+1);

rows=(int)(Math.random()*5+1);

while(grid[cols][rows]!=0) {

cols=(int)(Math.random()*6+1);

rows=(int)(Math.random()*5+1);

}

this.grid[cols][rows]=randoms;

}

}

}

public void fraction(){

fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable.getText())+100));

}

public void reload() {

int save[] = new int[30];

int n=0,cols,rows;

int grid[][]= new int[8][7];

for(int i=0;i=6;i++) {

for(int j=0;j=5;j++) {

if(this.grid[i][j]!=0) {

save[n]=this.grid[i][j];

n++;

}

}

}

n=n-1;

this.grid=grid;

while(n=0) {

cols=(int)(Math.random()*6+1);

rows=(int)(Math.random()*5+1);

while(grid[cols][rows]!=0) {

cols=(int)(Math.random()*6+1);

rows=(int)(Math.random()*5+1);

}

this.grid[cols][rows]=save[n];

n--;

}

mainFrame.setVisible(false);

pressInformation=false; //这里一定要将按钮点击信息归为初始

init();

for(int i = 0;i 6;i++){

for(int j = 0;j 5;j++ ){

if(grid[i+1][j+1]==0)

diamondsButton[i][j].setVisible(false);

}

}

}

public void estimateEven(int placeX,int placeY,JButton bz) {

if(pressInformation==false) {

x=placeX;

y=placeY;

secondMsg=grid[x][y];

secondButton=bz;

pressInformation=true;

}

else {

x0=x;

y0=y;

fristMsg=secondMsg;

firstButton=secondButton;

x=placeX;

y=placeY;

secondMsg=grid[x][y];

secondButton=bz;

if(fristMsg==secondMsg secondButton!=firstButton){

xiao();

}

}

}

public void xiao() { //相同的情况下能不能消去。仔细分析,不一条条注释

if((x0==x (y0==y+1||y0==y-1)) || ((x0==x+1||x0==x-1)(y0==y))){ //判断是否相邻

remove();

}

else{

for (j=0;j7;j++ ) {

if (grid[x0][j]==0){ //判断第一个按钮同行哪个按钮为空

if (yj) { //如果第二个按钮的Y坐标大于空按钮的Y坐标说明第一按钮在第二按钮左边

for (i=y-1;i=j;i-- ){ //判断第二按钮左侧直到第一按钮中间有没有按钮

if (grid[x][i]!=0) {

k=0;

break;

}

else{ k=1; } //K=1说明通过了第一次验证

}

if (k==1) {

linePassOne();

}

}

if (yj){ //如果第二个按钮的Y坐标小于空按钮的Y坐标说明第一按钮在第二按钮右边

for (i=y+1;i=j ;i++ ){ //判断第二按钮左侧直到第一按钮中间有没有按钮

if (grid[x][i]!=0){

k=0;

break;

}

else { k=1; }

}

if (k==1){

linePassOne();

}

}

if (y==j ) {

linePassOne();

}

}

if (k==2) {

if (x0==x) {

remove();

}

if (x0x) {

for (n=x0;n=x-1;n++ ) {

if (grid[n][j]!=0) {

k=0;

break;

}

if(grid[n][j]==0 n==x-1) {

remove();

}

}

}

if (x0x) {

for (n=x0;n=x+1 ;n-- ) {

if (grid[n][j]!=0) {

k=0;

break;

}

if(grid[n][j]==0 n==x+1) {

remove();

}

}

}

}

}

for (i=0;i8;i++ ) { //列

if (grid[i][y0]==0) {

if (xi) {

for (j=x-1;j=i ;j-- ) {

if (grid[j][y]!=0) {

k=0;

break;

}

else { k=1; }

}

if (k==1) {

rowPassOne();

}

}

if (xi) {

for (j=x+1;j=i;j++ ) {

if (grid[j][y]!=0) {

k=0;

break;

}

else { k=1; }

}

if (k==1) {

rowPassOne();

}

}

if (x==i) {

rowPassOne();

}

}

if (k==2){

if (y0==y) {

remove();

}

if (y0y) {

for (n=y0;n=y-1 ;n++ ) {

if (grid[i][n]!=0) {

k=0;

break;

}

if(grid[i][n]==0 n==y-1) {

remove();

}

}

}

if (y0y) {

for (n=y0;n=y+1 ;n--) {

if (grid[i][n]!=0) {

k=0;

break;

}

if(grid[i][n]==0 n==y+1) {

remove();

}

}

}

}

}

}

}

public void linePassOne(){

if (y0j){ //第一按钮同行空按钮在左边

for (i=y0-1;i=j ;i-- ){ //判断第一按钮同左侧空按钮之间有没按钮

if (grid[x0][i]!=0) {

k=0;

break;

}

else { k=2; } //K=2说明通过了第二次验证

}

}

if (y0j){ //第一按钮同行空按钮在与第二按钮之间

for (i=y0+1;i=j ;i++){

if (grid[x0][i]!=0) {

k=0;

break;

}

else{ k=2; }

}

}

}

public void rowPassOne(){

if (x0i) {

for (j=x0-1;j=i ;j-- ) {

if (grid[j][y0]!=0) {

k=0;

break;

}

else { k=2; }

}

}

if (x0i) {

for (j=x0+1;j=i ;j++ ) {

if (grid[j][y0]!=0) {

k=0;

break;

}

else { k=2; }

}

}

}

public void remove(){

firstButton.setVisible(false);

secondButton.setVisible(false);

fraction();

pressInformation=false;

k=0;

grid[x0][y0]=0;

grid[x][y]=0;

}

public void actionPerformed(ActionEvent e) {

if(e.getSource()==newlyButton){

int grid[][] = new int[8][7];

this.grid = grid;

randomBuild();

mainFrame.setVisible(false);

pressInformation=false;

init();

}

if(e.getSource()==exitButton)

System.exit(0);

if(e.getSource()==resetButton)

reload();

for(int cols = 0;cols 6;cols++){

for(int rows = 0;rows 5;rows++ ){

if(e.getSource()==diamondsButton[cols][rows])

estimateEven(cols+1,rows+1,diamondsButton[cols][rows]);

}

}

}

public static void main(String[] args) {

lianliankan llk = new lianliankan();

llk.randomBuild();

llk.init();

}

}

//old 998 lines

//new 318 lines

基于JAVA的3D坦克游戏源代码

JAVA猜数字小游戏源代码

/*1、编写一个猜数字的游戏,由电脑随机产生一个100以内的整数,让用户去猜,如果用户猜的比电脑大,则输出“大了,再小点!”,反之则输出“小了,再大点!”,用户总共只能猜十次,并根据用户正确猜出答案所用的次数输出相应的信息,如:只用一次就猜对,输出“你是个天才!”,八次才猜对,输出“笨死了!”,如果十次还没有猜对,则游戏结束!*/

import java.util.*;

import java.io.*;

public class CaiShu{

public static void main(String[] args) throws IOException{

Random a=new Random();

int num=a.nextInt(100);

System.out.println("请输入一个100以内的整数:");

for (int i=0;i=9;i++){

BufferedReader bf=new BufferedReader(new InputStreamReader(System.in));

String str=bf.readLine();

int shu=Integer.parseInt(str);

if (shunum)

System.out.println("输入的数大了,输小点的!");

else if (shunum)

System.out.println("输入的数小了,输大点的!");

else {

System.out.println("恭喜你,猜对了!");

if (i=2)

System.out.println("你真是个天才!");

else if (i=6)

System.out.println("还将就,你过关了!");

else if (i=8)

System.out.println("但是你还……真笨!");

else

System.out.println("你和猪没有两样了!");

break;}

}

}

}

求java小游戏源代码

import java.applet.Applet;

import java.applet.AudioClip;

import java.awt.Dimension;

import java.awt.Font;

import java.awt.Toolkit;

import javax.sound.sampled.AudioFileFormat;

import javax.sound.sampled.AudioSystem;

import javax.swing.JFrame;

import javax.swing.JPanel;

import java.awt.Rectangle;

import javax.swing.BorderFactory;

import javax.swing.JButton;

import javax.swing.JOptionPane;

import javax.swing.JSlider;

import javax.swing.JLabel;

import javax.swing.SwingUtilities;

import javax.swing.UIManager;

import javax.swing.event.ChangeEvent;

import javax.swing.event.ChangeListener;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.KeyAdapter;

import java.awt.event.KeyEvent;

import java.io.File;

import java.util.Vector;

public class Frame extends JFrame implements Runnable {

JPanel contentPane;

JPanel jPanel1 = new JPanel();

JButton jButton1 = new JButton();

JSlider jSlider1 = new JSlider();

JLabel jLabel1 = new JLabel();

JButton jButton2 = new JButton();

JLabel jLabel2 = new JLabel();

int count = 1, rapidity = 80; // count 当前进行的个数, rapidity 游标的位置

int zhengque = 0, cuowu = 0;

int rush[] = { 10 ,20 ,30 }; //游戏每关的个数 可以自由添加.列 { 10 ,20 ,30 ,40,50}

int rush_count = 0; //记录关数

char list[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',

'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y',

'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9' }; //随机出现的数字 可以自由添加

Vector number = new Vector();

String paiduan = "true";

AudioClip Musci_anjian, Music_shibai, Music_chenggong;

public Frame() {

try {

setDefaultCloseOperation(EXIT_ON_CLOSE);

//-----------------声音文件---------------------

Musci_anjian = Applet.newAudioClip(new File("sounds//anjian.wav")

.toURL());

Music_shibai = Applet.newAudioClip(new File("sounds//shibai.wav")

.toURL());

Music_chenggong = Applet.newAudioClip(new File(

"sounds//chenggong.wav").toURL());

//---------------------------------------

jbInit();

} catch (Exception exception) {

exception.printStackTrace();

}

}

/**

* Component initialization.

*

* @throws java.lang.Exception

*/

private void jbInit() throws Exception {

contentPane = (JPanel) getContentPane();

contentPane.setLayout(null);

setSize(new Dimension(588, 530));

setTitle("Frame Title");

jPanel1.setBorder(BorderFactory.createEtchedBorder());

jPanel1.setBounds(new Rectangle(4, 4, 573, 419));

jPanel1.setLayout(null);

jButton1.setBounds(new Rectangle(277, 442, 89, 31));

jButton1.setText("开始");

jButton1.addActionListener(new Frame1_jButton1_actionAdapter(this));

jSlider1.setBounds(new Rectangle(83, 448, 164, 21));

jSlider1.setMaximum(100);

jSlider1.setMinimum(1);

jSlider1.setValue(50);

jLabel1.setText("速度");

jLabel1.setBounds(new Rectangle(35, 451, 39, 18));

jButton2.setBounds(new Rectangle(408, 442, 89, 31));

jButton2.setText("结束");

jButton2.addActionListener(new Frame1_jButton2_actionAdapter(this));

jLabel2.setText("第一关:100个");

jLabel2.setBounds(new Rectangle(414, 473, 171, 21));

contentPane.add(jPanel1);

contentPane.add(jButton2);

contentPane.add(jButton1);

contentPane.add(jSlider1);

contentPane.add(jLabel1);

contentPane.add(jLabel2);

this.addKeyListener(new MyListener());

jButton1.addKeyListener(new MyListener());

jSlider1.addKeyListener(new MyListener());

jSlider1.addChangeListener(new ChangeListener() {

public void stateChanged(ChangeEvent e) {

rapidity = jSlider1.getValue();

}

});

}

public void run() {

number.clear();

zhengque = 0;

cuowu = 0;

paiduan = "true";

while (count = rush[rush_count]) {

try {

Thread t = new Thread(new Tthread());

t.start();

count += 1;

Thread.sleep(1000 + (int) (Math.random() * 2000)); // 生产下组停顿时间

// 最快1快.最慢2秒

} catch (InterruptedException e) {

e.printStackTrace();

}

}

while (true) { // 等待最后一个字符消失

if (number.size() == 0) {

break;

}

}

if (zhengque == 0) { // 为了以后相除..如果全部正确或者错误就会出现错误. 所以..

zhengque = 1;

}

if (cuowu == 0) {

cuowu = 1;

}

if (paiduan.equals("true")) { // 判断是否是自然结束

if (zhengque / cuowu = 2) {

JOptionPane.showMessageDialog(null, "恭喜你过关了");

rush_count += 1; // 自动加1关

if (rush_count rush.length) {

if (rapidity 10) { // 当速度大于10的时候在-5提加速度.怕速度太快

rapidity -= 5; // 速度自动减10毫秒

jSlider1.setValue(rapidity); // 选择位置

}

Thread t = new Thread(this);

t.start();

} else {

JOptionPane.showMessageDialog(null, "牛B...你通关了..");

rush_count = 0;

count = 0;

}

} else {

JOptionPane.showMessageDialog(null, "请再接再励");

rush_count = 0;

count = 0;

}

} else {

rush_count = 0;

count = 0;

}

}

public void jButton1_actionPerformed(ActionEvent e) {

Thread t = new Thread(this);

t.start();

}

public void jButton2_actionPerformed(ActionEvent e) {

count = rush[rush_count] + 1;

paiduan = "flase";

}

class Tthread implements Runnable {

public void run() {

boolean fo = true;

int Y = 0, X = 0;

JLabel show = new JLabel();

show.setFont(new java.awt.Font("宋体", Font.PLAIN, 33));

jPanel1.add(show);

X = 10 + (int) (Math.random() * 400);

String parameter = list[(int) (Math.random() * list.length)] + "";

Bean bean = new Bean();

bean.setParameter(parameter);

bean.setShow(show);

number.add(bean);

show.setText(parameter);

while (fo) {

// ---------------------数字下移--------------------

show.setBounds(new Rectangle(X, Y += 2, 33, 33));

try {

Thread.sleep(rapidity);

} catch (InterruptedException e) {

e.printStackTrace();

}

if (Y = 419) {

fo = false;

for (int i = number.size() - 1; i = 0; i--) {

Bean bn = ((Bean) number.get(i));

if (parameter.equalsIgnoreCase(bn.getParameter())) {

cuowu += 1;

jLabel2.setText("正确:" + zhengque + "个,错误:" + cuowu

+ "个");

number.removeElementAt(i);

Music_shibai.play();

break;

}

}

}

}

}

}

class MyListener extends KeyAdapter {

public void keyPressed(KeyEvent e) {

String uu = e.getKeyChar() + "";

for (int i = 0; i number.size(); i++) {

Bean bean = ((Bean) number.get(i));

if (uu.equalsIgnoreCase(bean.getParameter())) {

zhengque += 1;

number.removeElementAt(i);

bean.getShow().setVisible(false);

jLabel2.setText("正确:" + zhengque + "个,错误:" + cuowu + "个");

Music_chenggong.play();

break;

}

}

Musci_anjian.play();

}

}

public static void main(String[] args) {

try {

UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());

} catch (Exception exception) {

exception.printStackTrace();

}

Frame frame = new Frame();

Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();

Dimension frameSize = frame.getSize();

if (frameSize.height screenSize.height) {

frameSize.height = screenSize.height;

}

if (frameSize.width screenSize.width) {

frameSize.width = screenSize.width;

}

frame.setLocation((screenSize.width - frameSize.width) / 2,

(screenSize.height - frameSize.height) / 2);

frame.setVisible(true);

}

}

class Frame1_jButton2_actionAdapter implements ActionListener {

private Frame adaptee;

Frame1_jButton2_actionAdapter(Frame adaptee) {

this.adaptee = adaptee;

}

public void actionPerformed(ActionEvent e) {

adaptee.jButton2_actionPerformed(e);

}

}

class Frame1_jButton1_actionAdapter implements ActionListener {

private Frame adaptee;

Frame1_jButton1_actionAdapter(Frame adaptee) {

this.adaptee = adaptee;

}

public void actionPerformed(ActionEvent e) {

adaptee.jButton1_actionPerformed(e);

}

}

class Bean {

String parameter = null;

JLabel show = null;

public JLabel getShow() {

return show;

}

public void setShow(JLabel show) {

this.show = show;

}

public String getParameter() {

return parameter;

}

public void setParameter(String parameter) {

this.parameter = parameter;

}

}


网站标题:浪漫的java源代码 java代码源码
本文地址:http://myzitong.com/article/ddgipdg.html