欢乐六边形java源代码 欢乐六边形java源代码下载
求解一个java程序,分别选择圆 正方形 正六边形之后输入 圆的半径、正方形边长和正六边形的边长,计算面积
这是我刚接触JAVa时写的,想法一样,可以参考一下。
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import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Shape_page extends WindowAdapter implements ActionListener,ItemListener{
private JFrame frame;
private Panel p,p1,p2;
private JLabel title;
private JCheckBox area,perimeter;
private ButtonGroup bg;
private JRadioButton b,b1,b2;
private ButtonGroup bg1;
boolean isSelect=false;
static String index="";
public Shape_page(){
Font s=new Font("宋体",Font.BOLD,16);
UIManager.put("Label.font",s);
//UIManager.put("JRadioButton.font",s);
UIManager.put("Button.font",s);
frame=new JFrame();
p=new Panel();
p1=new Panel();
p2=new Panel();
title=new JLabel("图形面积与周长计算器");
area=new JCheckBox("面积");
perimeter=new JCheckBox("周长");
b=new JRadioButton("三角形");
b1=new JRadioButton("圆形");
b2=new JRadioButton("矩形");
b.addActionListener(this);
b1.addActionListener(this);
b2.addActionListener(this);
area.addItemListener(this);
perimeter.addItemListener(this);
bg=new ButtonGroup();
bg.add(area);
bg.add(perimeter);
bg1=new ButtonGroup();
bg1.add(b);
bg1.add(b1);
bg1.add(b2);
frame.setLayout(new GridLayout(3,1));
frame.addWindowListener(this);
frame.add(p);
frame.add(p2);
frame.add(p1);
p.add(title);
p1.add(b);
p1.add(b1);
p1.add(b2);
p2.add(area);
p2.add(perimeter);
frame.setSize(300,200);
frame.setVisible(true);
frame.setResizable(false);
}
public void actionPerformed(ActionEvent e){
if(index.isEmpty()){
JOptionPane.showMessageDialog(frame,"必须要先选择计算的类型");
return ;
}
String str=e.getActionCommand();
if(str.equals("三角形"))
new Triangle();
else if(str.equals("圆形"))
new Circular();
else if(str.equals("矩形"))
new Rectangle();
}
public void itemStateChanged(ItemEvent e) {
JCheckBox check=(JCheckBox)e.getItem();
String str=check.getText();
if(str.equals("面积"))
index="面积";
else if(str.equals("周长"))
index="周长";
}
public void windowsClosing(WindowEvent e){
System.exit(0);
}
public static void main(String[] args) {
new Shape_page();
}
}
abstract class Shape{
public abstract double getArea();
public abstract double Perimeter();
}
class Circular extends Shape implements ActionListener{
private double IP=3.141592654;
private double r;
private JFrame frame;
private Panel p,p1,p2,p3;
private JLabel title,output;
private JLabel jl,jl1;
private JButton right,Cancel;
private JTextField t;
Circular(){
frame=new JFrame();
frame.setLayout(new GridLayout(4,1));
title=new JLabel("圆形"+Shape_page.index+"计算器");
output=new JLabel("所输入的圆形的"+Shape_page.index+"为");
right=new JButton("确定");
Cancel=new JButton("取消");
jl=new JLabel("圆的半径:");
jl1=new JLabel("a");
t=new JTextField(4);
p=new Panel();
p1=new Panel();
p2=new Panel();
p3=new Panel();
p.add(title);p1.add(jl);
p1.add(jl1);p1.add(t);
p2.add(output);p3.add(right);
p3.add(Cancel);
right.addActionListener(this);
Cancel.addActionListener(this);
frame.add(p);
frame.add(p1);
frame.add(p2);
frame.add(p3);
frame.setSize(450,250);
frame.setVisible(true);
frame.setResizable(false);
}
public double getArea(){
return IP*r*r;
}
public double Perimeter(){
return 2*IP*r;
}
@Override
public void actionPerformed(ActionEvent e) {
if(e.getSource()==right){
r=Double.parseDouble(t.getText());
if(Shape_page.index.equals("面积"))
output.setText("所输入的形圆的面积为"+String.valueOf(getArea()));
else
output.setText("所输入的圆形的周长为"+String.valueOf(Perimeter()));
}
else
t.setText("");
}
}
class Triangle extends Shape implements ActionListener{
private double a1;
private double a2;
private double a3;
private JFrame frame;
private Panel p,p1,p2,p3;
private JLabel title,output;
private JLabel jl,jl1,jl2,jl3;
private JButton right,Cancel;
private JTextField t,t1,t2;
Triangle (){
frame=new JFrame();
frame.setLayout(new GridLayout(4,1));
title=new JLabel("三角形"+Shape_page.index+"计算器");
output=new JLabel("所输入的三角形的"+Shape_page.index+"为");
right=new JButton("确定");
Cancel=new JButton("取消");
jl=new JLabel("三角形的三条边:");
jl1=new JLabel("a");
t=new JTextField(4);
jl2=new JLabel("b");
t1=new JTextField(4);
jl3=new JLabel("c");
t2=new JTextField(4);
p=new Panel();
p1=new Panel();
p2=new Panel();
p3=new Panel();
p.add(title);p1.add(jl);
p1.add(jl1);p1.add(t);
p1.add(jl2);p1.add(t1);
p1.add(jl3);p1.add(t2);
p2.add(output);p3.add(right);
p3.add(Cancel);
right.addActionListener(this);
Cancel.addActionListener(this);
frame.add(p);
frame.add(p1);
frame.add(p2);
frame.add(p3);
frame.setSize(450,250);
frame.setVisible(true);
frame.setResizable(false);
}
public boolean isTriangle(){
if(a1+a2a3a1+a3a2a2+a3a1)
return true;
else
return false;
}
public double getArea(){
double a=(a1+a2+a3)/2.0;
double area=a*(a-a1)*(a-a2)*(a-a3);
return Math.sqrt(area);
}
public double Perimeter(){
if(isTriangle())
return a1+a2+a3;
else
return 0;
}
public void actionPerformed(ActionEvent e) {
if(e.getSource()==right){
a1=Double.parseDouble(t.getText());
a2=Double.parseDouble(t1.getText());
a3=Double.parseDouble(t2.getText());
if(!isTriangle())
output.setText("所输入的数值不能构成三角形");
else{
if(Shape_page.index.equals("面积"))
output.setText("所输入的三角形的面积为"+String.valueOf(getArea()));
else
output.setText("所输入的三角形的周长为"+String.valueOf(Perimeter()));
}
}
else{
t.setText("");
t1.setText("");
t2.setText("");
}
}
}
class Rectangle extends Shape implements ActionListener{
private double a1;
private double a2;
private JFrame frame;
private Panel p,p1,p2,p3;
private JLabel title,output;
private JLabel jl,jl1;
private JButton right,Cancel;
private JTextField t,t1;
Rectangle (){
frame=new JFrame();
frame.setLayout(new GridLayout(4,1));
title=new JLabel("矩形形"+Shape_page.index+"计算器");
output=new JLabel("所输入的矩形的"+Shape_page.index+"为");
right=new JButton("确定");
Cancel=new JButton("取消");
jl=new JLabel("矩形的长");
jl1=new JLabel("宽");
t=new JTextField(4);
t1=new JTextField(4);
p=new Panel();
p1=new Panel();
p2=new Panel();
p3=new Panel();
p.add(title);p1.add(jl);
p1.add(t);p1.add(jl1);
p1.add(t1);
p2.add(output);p3.add(right);
p3.add(Cancel);
right.addActionListener(this);
Cancel.addActionListener(this);
frame.add(p);
frame.add(p1);
frame.add(p2);
frame.add(p3);
frame.setSize(450,250);
frame.setVisible(true);
frame.setResizable(false);
}
public double getArea(){
return a1*a2;
}
public double Perimeter(){
return 2*(a1+a2);
}
@Override
public void actionPerformed(ActionEvent e) {
if(e.getSource()==right){
a1=Double.parseDouble(t.getText());
a2=Double.parseDouble(t1.getText());
if(Shape_page.index.equals("面积"))
output.setText("所输入的矩形的面积为"+String.valueOf(getArea()));
else
output.setText("所输入的矩形的周长为"+String.valueOf(Perimeter()));
}
else
t.setText("");
}
}
求java小游戏源代码
表1. CheckerDrag.java
// CheckerDrag.javaimport java.awt.*;import java.awt.event.*;public class CheckerDrag extends java.applet.Applet{ // Dimension of checkerboard square. // 棋盘上每个小方格的尺寸 final static int SQUAREDIM = 40; // Dimension of checkerboard -- includes black outline. // 棋盘的尺寸 – 包括黑色的轮廓线 final static int BOARDDIM = 8 * SQUAREDIM + 2; // Dimension of checker -- 3/4 the dimension of a square. // 棋子的尺寸 – 方格尺寸的3/4 final static int CHECKERDIM = 3 * SQUAREDIM / 4; // Square colors are dark green or white. // 方格的颜色为深绿色或者白色 final static Color darkGreen = new Color (0, 128, 0); // Dragging flag -- set to true when user presses mouse button over checker // and cleared to false when user releases mouse button. // 拖动标记 --当用户在棋子上按下鼠标按键时设为true, // 释放鼠标按键时设为false boolean inDrag = false; // Left coordinate of checkerboard's upper-left corner. // 棋盘左上角的左方向坐标 int boardx; // Top coordinate of checkerboard's upper-left corner. //棋盘左上角的上方向坐标 int boardy; // Left coordinate of checker rectangle origin (upper-left corner). // 棋子矩形原点(左上角)的左方向坐标 int ox; // Top coordinate of checker rectangle origin (upper-left corner). // 棋子矩形原点(左上角)的上方向坐标 int oy; // Left displacement between mouse coordinates at time of press and checker // rectangle origin. // 在按键时的鼠标坐标与棋子矩形原点之间的左方向位移 int relx; // Top displacement between mouse coordinates at time of press and checker // rectangle origin. // 在按键时的鼠标坐标与棋子矩形原点之间的上方向位移 int rely; // Width of applet drawing area. // applet绘图区域的宽度 int width; // Height of applet drawing area. // applet绘图区域的高度 int height; // Image buffer. // 图像缓冲 Image imBuffer; // Graphics context associated with image buffer. // 图像缓冲相关联的图形背景 Graphics imG; public void init () { // Obtain the size of the applet's drawing area. // 获取applet绘图区域的尺寸 width = getSize ().width; height = getSize ().height; // Create image buffer. // 创建图像缓冲 imBuffer = createImage (width, height); // Retrieve graphics context associated with image buffer. // 取出图像缓冲相关联的图形背景 imG = imBuffer.getGraphics (); // Initialize checkerboard's origin, so that board is centered. // 初始化棋盘的原点,使棋盘在屏幕上居中 boardx = (width - BOARDDIM) / 2 + 1; boardy = (height - BOARDDIM) / 2 + 1; // Initialize checker's rectangle's starting origin so that checker is // centered in the square located in the top row and second column from // the left. // 初始化棋子矩形的起始原点,使得棋子在第一行左数第二列的方格里居中 ox = boardx + SQUAREDIM + (SQUAREDIM - CHECKERDIM) / 2 + 1; oy = boardy + (SQUAREDIM - CHECKERDIM) / 2 + 1; // Attach a mouse listener to the applet. That listener listens for // mouse-button press and mouse-button release events. // 向applet添加一个用来监听鼠标按键的按下和释放事件的鼠标监听器 addMouseListener (new MouseAdapter () { public void mousePressed (MouseEvent e) { // Obtain mouse coordinates at time of press. // 获取按键时的鼠标坐标 int x = e.getX (); int y = e.getY (); // If mouse is over draggable checker at time // of press (i.e., contains (x, y) returns // true), save distance between current mouse // coordinates and draggable checker origin // (which will always be positive) and set drag // flag to true (to indicate drag in progress). // 在按键时如果鼠标位于可拖动的棋子上方 // (也就是contains (x, y)返回true),则保存当前 // 鼠标坐标与棋子的原点之间的距离(始终为正值)并且 // 将拖动标志设为true(用来表明正处在拖动过程中) if (contains (x, y)) { relx = x - ox; rely = y - oy; inDrag = true; } } boolean contains (int x, int y) { // Calculate center of draggable checker. // 计算棋子的中心位置 int cox = ox + CHECKERDIM / 2; int coy = oy + CHECKERDIM / 2; // Return true if (x, y) locates with bounds // of draggable checker. CHECKERDIM / 2 is the // radius. // 如果(x, y)仍处于棋子范围内则返回true // CHECKERDIM / 2为半径 return (cox - x) * (cox - x) + (coy - y) * (coy - y) CHECKERDIM / 2 * CHECKERDIM / 2; } public void mouseReleased (MouseEvent e) { // When mouse is released, clear inDrag (to // indicate no drag in progress) if inDrag is // already set. // 当鼠标按键被释放时,如果inDrag已经为true, // 则将其置为false(用来表明不在拖动过程中) if (inDrag) inDrag = false; } }); // Attach a mouse motion listener to the applet. That listener listens // for mouse drag events. //向applet添加一个用来监听鼠标拖动事件的鼠标运动监听器 addMouseMotionListener (new MouseMotionAdapter () { public void mouseDragged (MouseEvent e) { if (inDrag) { // Calculate draggable checker's new // origin (the upper-left corner of // the checker rectangle). // 计算棋子新的原点(棋子矩形的左上角) int tmpox = e.getX () - relx; int tmpoy = e.getY () - rely; // If the checker is not being moved // (at least partly) off board, // assign the previously calculated // origin (tmpox, tmpoy) as the // permanent origin (ox, oy), and // redraw the display area (with the // draggable checker at the new // coordinates). // 如果棋子(至少是棋子的一部分)没有被 // 移出棋盘,则将之前计算的原点 // (tmpox, tmpoy)赋值给永久性的原点(ox, oy), // 并且刷新显示区域(此时的棋子已经位于新坐标上) if (tmpox boardx tmpoy boardy tmpox + CHECKERDIM boardx + BOARDDIM tmpoy + CHECKERDIM boardy + BOARDDIM) { ox = tmpox; oy = tmpoy; repaint (); } } } }); } public void paint (Graphics g) { // Paint the checkerboard over which the checker will be dragged. // 在棋子将要被拖动的位置上绘制棋盘 paintCheckerBoard (imG, boardx, boardy); // Paint the checker that will be dragged. // 绘制即将被拖动的棋子 paintChecker (imG, ox, oy); // Draw contents of image buffer. // 绘制图像缓冲的内容 g.drawImage (imBuffer, 0, 0, this); } void paintChecker (Graphics g, int x, int y) { // Set checker shadow color. // 设置棋子阴影的颜色 g.setColor (Color.black); // Paint checker shadow. // 绘制棋子的阴影 g.fillOval (x, y, CHECKERDIM, CHECKERDIM); // Set checker color. // 设置棋子颜色 g.setColor (Color.red); // Paint checker. // 绘制棋子 g.fillOval (x, y, CHECKERDIM - CHECKERDIM / 13, CHECKERDIM - CHECKERDIM / 13); } void paintCheckerBoard (Graphics g, int x, int y) { // Paint checkerboard outline. // 绘制棋盘轮廓线 g.setColor (Color.black); g.drawRect (x, y, 8 * SQUAREDIM + 1, 8 * SQUAREDIM + 1); // Paint checkerboard. // 绘制棋盘 for (int row = 0; row 8; row++) { g.setColor (((row 1) != 0) ? darkGreen : Color.white); for (int col = 0; col 8; col++) { g.fillRect (x + 1 + col * SQUAREDIM, y + 1 + row * SQUAREDIM, SQUAREDIM, SQUAREDIM); g.setColor ((g.getColor () == darkGreen) ? Color.white : darkGreen); } } } // The AWT invokes the update() method in response to the repaint() method // calls that are made as a checker is dragged. The default implementation // of this method, which is inherited from the Container class, clears the // applet's drawing area to the background color prior to calling paint(). // This clearing followed by drawing causes flicker. CheckerDrag overrides // update() to prevent the background from being cleared, which eliminates // the flicker. // AWT调用了update()方法来响应拖动棋子时所调用的repaint()方法。该方法从 // Container类继承的默认实现会在调用paint()之前,将applet的绘图区域清除 // 为背景色,这种绘制之后的清除就导致了闪烁。CheckerDrag重写了update()来 // 防止背景被清除,从而消除了闪烁。 public void update (Graphics g) { paint (g); }}
如何用java GUI绘制六边形
用路径来画 一般用GeneralPath类来实现,给出paintComponent方法的代码,供参考
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
//正六边形数据
float r = 100; //边长
float[] x1 = {0, 0.5f*r, 1.5f*r, 2*r, 1.5f*r, 0.5f*r};
float[] y1 = {0.866f*r, 1.732f*r, 1.732f*r, 0.866f*r, 0, 0};
g2d.translate(100, 100);
GeneralPath p = new GeneralPath();
p.moveTo(x1[0], y1[0]);
for (int i = 1; i y1.length; i++) {
p.lineTo(x1[i], y1[i]);
}
p.closePath();
g2d.draw(p);
}
求一个简单的Java小游戏的代码
连连看的小源码
package Lianliankan;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class lianliankan implements ActionListener
{
JFrame mainFrame; //主面板
Container thisContainer;
JPanel centerPanel,southPanel,northPanel; //子面板
JButton diamondsButton[][] = new JButton[6][5];//游戏按钮数组
JButton exitButton,resetButton,newlyButton; //退出,重列,重新开始按钮
JLabel fractionLable=new JLabel("0"); //分数标签
JButton firstButton,secondButton; //分别记录两次被选中的按钮
int grid[][] = new int[8][7];//储存游戏按钮位置
static boolean pressInformation=false; //判断是否有按钮被选中
int x0=0,y0=0,x=0,y=0,fristMsg=0,secondMsg=0,validateLV; //游戏按钮的位置坐标
int i,j,k,n;//消除方法控制
public void init(){
mainFrame=new JFrame("JKJ连连看");
thisContainer = mainFrame.getContentPane();
thisContainer.setLayout(new BorderLayout());
centerPanel=new JPanel();
southPanel=new JPanel();
northPanel=new JPanel();
thisContainer.add(centerPanel,"Center");
thisContainer.add(southPanel,"South");
thisContainer.add(northPanel,"North");
centerPanel.setLayout(new GridLayout(6,5));
for(int cols = 0;cols 6;cols++){
for(int rows = 0;rows 5;rows++ ){
diamondsButton[cols][rows]=new JButton(String.valueOf(grid[cols+1][rows+1]));
diamondsButton[cols][rows].addActionListener(this);
centerPanel.add(diamondsButton[cols][rows]);
}
}
exitButton=new JButton("退出");
exitButton.addActionListener(this);
resetButton=new JButton("重列");
resetButton.addActionListener(this);
newlyButton=new JButton("再来一局");
newlyButton.addActionListener(this);
southPanel.add(exitButton);
southPanel.add(resetButton);
southPanel.add(newlyButton);
fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable.getText())));
northPanel.add(fractionLable);
mainFrame.setBounds(280,100,500,450);
mainFrame.setVisible(true);
}
public void randomBuild() {
int randoms,cols,rows;
for(int twins=1;twins=15;twins++) {
randoms=(int)(Math.random()*25+1);
for(int alike=1;alike=2;alike++) {
cols=(int)(Math.random()*6+1);
rows=(int)(Math.random()*5+1);
while(grid[cols][rows]!=0) {
cols=(int)(Math.random()*6+1);
rows=(int)(Math.random()*5+1);
}
this.grid[cols][rows]=randoms;
}
}
}
public void fraction(){
fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable.getText())+100));
}
public void reload() {
int save[] = new int[30];
int n=0,cols,rows;
int grid[][]= new int[8][7];
for(int i=0;i=6;i++) {
for(int j=0;j=5;j++) {
if(this.grid[i][j]!=0) {
save[n]=this.grid[i][j];
n++;
}
}
}
n=n-1;
this.grid=grid;
while(n=0) {
cols=(int)(Math.random()*6+1);
rows=(int)(Math.random()*5+1);
while(grid[cols][rows]!=0) {
cols=(int)(Math.random()*6+1);
rows=(int)(Math.random()*5+1);
}
this.grid[cols][rows]=save[n];
n--;
}
mainFrame.setVisible(false);
pressInformation=false; //这里一定要将按钮点击信息归为初始
init();
for(int i = 0;i 6;i++){
for(int j = 0;j 5;j++ ){
if(grid[i+1][j+1]==0)
diamondsButton[i][j].setVisible(false);
}
}
}
public void estimateEven(int placeX,int placeY,JButton bz) {
if(pressInformation==false) {
x=placeX;
y=placeY;
secondMsg=grid[x][y];
secondButton=bz;
pressInformation=true;
}
else {
x0=x;
y0=y;
fristMsg=secondMsg;
firstButton=secondButton;
x=placeX;
y=placeY;
secondMsg=grid[x][y];
secondButton=bz;
if(fristMsg==secondMsg secondButton!=firstButton){
xiao();
}
}
}
public void xiao() { //相同的情况下能不能消去。仔细分析,不一条条注释
if((x0==x (y0==y+1||y0==y-1)) || ((x0==x+1||x0==x-1)(y0==y))){ //判断是否相邻
remove();
}
else{
for (j=0;j7;j++ ) {
if (grid[x0][j]==0){ //判断第一个按钮同行哪个按钮为空
if (yj) { //如果第二个按钮的Y坐标大于空按钮的Y坐标说明第一按钮在第二按钮左边
for (i=y-1;i=j;i-- ){ //判断第二按钮左侧直到第一按钮中间有没有按钮
if (grid[x][i]!=0) {
k=0;
break;
}
else{ k=1; } //K=1说明通过了第一次验证
}
if (k==1) {
linePassOne();
}
}
if (yj){ //如果第二个按钮的Y坐标小于空按钮的Y坐标说明第一按钮在第二按钮右边
for (i=y+1;i=j ;i++ ){ //判断第二按钮左侧直到第一按钮中间有没有按钮
if (grid[x][i]!=0){
k=0;
break;
}
else { k=1; }
}
if (k==1){
linePassOne();
}
}
if (y==j ) {
linePassOne();
}
}
if (k==2) {
if (x0==x) {
remove();
}
if (x0x) {
for (n=x0;n=x-1;n++ ) {
if (grid[n][j]!=0) {
k=0;
break;
}
if(grid[n][j]==0 n==x-1) {
remove();
}
}
}
if (x0x) {
for (n=x0;n=x+1 ;n-- ) {
if (grid[n][j]!=0) {
k=0;
break;
}
if(grid[n][j]==0 n==x+1) {
remove();
}
}
}
}
}
for (i=0;i8;i++ ) { //列
if (grid[i][y0]==0) {
if (xi) {
for (j=x-1;j=i ;j-- ) {
if (grid[j][y]!=0) {
k=0;
break;
}
else { k=1; }
}
if (k==1) {
rowPassOne();
}
}
if (xi) {
for (j=x+1;j=i;j++ ) {
if (grid[j][y]!=0) {
k=0;
break;
}
else { k=1; }
}
if (k==1) {
rowPassOne();
}
}
if (x==i) {
rowPassOne();
}
}
if (k==2){
if (y0==y) {
remove();
}
if (y0y) {
for (n=y0;n=y-1 ;n++ ) {
if (grid[i][n]!=0) {
k=0;
break;
}
if(grid[i][n]==0 n==y-1) {
remove();
}
}
}
if (y0y) {
for (n=y0;n=y+1 ;n--) {
if (grid[i][n]!=0) {
k=0;
break;
}
if(grid[i][n]==0 n==y+1) {
remove();
}
}
}
}
}
}
}
public void linePassOne(){
if (y0j){ //第一按钮同行空按钮在左边
for (i=y0-1;i=j ;i-- ){ //判断第一按钮同左侧空按钮之间有没按钮
if (grid[x0][i]!=0) {
k=0;
break;
}
else { k=2; } //K=2说明通过了第二次验证
}
}
if (y0j){ //第一按钮同行空按钮在与第二按钮之间
for (i=y0+1;i=j ;i++){
if (grid[x0][i]!=0) {
k=0;
break;
}
else{ k=2; }
}
}
}
public void rowPassOne(){
if (x0i) {
for (j=x0-1;j=i ;j-- ) {
if (grid[j][y0]!=0) {
k=0;
break;
}
else { k=2; }
}
}
if (x0i) {
for (j=x0+1;j=i ;j++ ) {
if (grid[j][y0]!=0) {
k=0;
break;
}
else { k=2; }
}
}
}
public void remove(){
firstButton.setVisible(false);
secondButton.setVisible(false);
fraction();
pressInformation=false;
k=0;
grid[x0][y0]=0;
grid[x][y]=0;
}
public void actionPerformed(ActionEvent e) {
if(e.getSource()==newlyButton){
int grid[][] = new int[8][7];
this.grid = grid;
randomBuild();
mainFrame.setVisible(false);
pressInformation=false;
init();
}
if(e.getSource()==exitButton)
System.exit(0);
if(e.getSource()==resetButton)
reload();
for(int cols = 0;cols 6;cols++){
for(int rows = 0;rows 5;rows++ ){
if(e.getSource()==diamondsButton[cols][rows])
estimateEven(cols+1,rows+1,diamondsButton[cols][rows]);
}
}
}
public static void main(String[] args) {
lianliankan llk = new lianliankan();
llk.randomBuild();
llk.init();
}
}
//old 998 lines
//new 318 lines
分享标题:欢乐六边形java源代码 欢乐六边形java源代码下载
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