欢乐六边形java源代码 欢乐六边形java源代码下载

求解一个java程序,分别选择圆 正方形 正六边形之后输入 圆的半径、正方形边长和正六边形的边长,计算面积

这是我刚接触JAVa时写的,想法一样,可以参考一下。

发展壮大离不开广大客户长期以来的信赖与支持,我们将始终秉承“诚信为本、服务至上”的服务理念,坚持“二合一”的优良服务模式,真诚服务每家企业,认真做好每个细节,不断完善自我,成就企业,实现共赢。行业涉及成都隧道混凝土搅拌车等,在成都网站建设公司全网营销推广、WAP手机网站、VI设计、软件开发等项目上具有丰富的设计经验。

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

public class Shape_page extends WindowAdapter implements ActionListener,ItemListener{

private JFrame frame;

private Panel p,p1,p2;

private JLabel title;

private JCheckBox area,perimeter;

private ButtonGroup bg;

private JRadioButton b,b1,b2;

private ButtonGroup bg1;

boolean isSelect=false;

static String index="";

public Shape_page(){

Font s=new Font("宋体",Font.BOLD,16);

UIManager.put("Label.font",s);

//UIManager.put("JRadioButton.font",s);

UIManager.put("Button.font",s);

frame=new JFrame();

p=new Panel();

p1=new Panel();

p2=new Panel();

title=new JLabel("图形面积与周长计算器");

area=new JCheckBox("面积");

perimeter=new JCheckBox("周长");

b=new JRadioButton("三角形");

b1=new JRadioButton("圆形");

b2=new JRadioButton("矩形");

b.addActionListener(this);

b1.addActionListener(this);

b2.addActionListener(this);

area.addItemListener(this);

perimeter.addItemListener(this);

bg=new ButtonGroup();

bg.add(area);

bg.add(perimeter);

bg1=new ButtonGroup();

bg1.add(b);

bg1.add(b1);

bg1.add(b2);

frame.setLayout(new GridLayout(3,1));

frame.addWindowListener(this);

frame.add(p);

frame.add(p2);

frame.add(p1);

p.add(title);

p1.add(b);

p1.add(b1);

p1.add(b2);

p2.add(area);

p2.add(perimeter);

frame.setSize(300,200);

frame.setVisible(true);

frame.setResizable(false);

}

public void actionPerformed(ActionEvent e){

if(index.isEmpty()){

JOptionPane.showMessageDialog(frame,"必须要先选择计算的类型");

return ;

}

String str=e.getActionCommand();

if(str.equals("三角形"))

new Triangle();

else if(str.equals("圆形"))

new Circular();

else if(str.equals("矩形"))

new Rectangle();

}

public void itemStateChanged(ItemEvent e) {

JCheckBox check=(JCheckBox)e.getItem();

String str=check.getText();

if(str.equals("面积"))

index="面积";

else if(str.equals("周长"))

index="周长";

}

public void windowsClosing(WindowEvent e){

System.exit(0);

}

public static void main(String[] args) {

new Shape_page();

}

}

abstract class Shape{

public abstract double getArea();

public abstract double Perimeter();

}

class Circular extends Shape implements ActionListener{

private double IP=3.141592654;

private double r;

private JFrame frame;

private Panel p,p1,p2,p3;

private JLabel title,output;

private JLabel jl,jl1;

private JButton right,Cancel;

private JTextField t;

Circular(){

frame=new JFrame();

frame.setLayout(new GridLayout(4,1));

title=new JLabel("圆形"+Shape_page.index+"计算器");

output=new JLabel("所输入的圆形的"+Shape_page.index+"为");

right=new JButton("确定");

Cancel=new JButton("取消");

jl=new JLabel("圆的半径:");

jl1=new JLabel("a");

t=new JTextField(4);

p=new Panel();

p1=new Panel();

p2=new Panel();

p3=new Panel();

p.add(title);p1.add(jl);

p1.add(jl1);p1.add(t);

p2.add(output);p3.add(right);

p3.add(Cancel);

right.addActionListener(this);

Cancel.addActionListener(this);

frame.add(p);

frame.add(p1);

frame.add(p2);

frame.add(p3);

frame.setSize(450,250);

frame.setVisible(true);

frame.setResizable(false);

}

public double getArea(){

return IP*r*r;

}

public double Perimeter(){

return 2*IP*r;

}

@Override

public void actionPerformed(ActionEvent e) {

if(e.getSource()==right){

r=Double.parseDouble(t.getText());

if(Shape_page.index.equals("面积"))

output.setText("所输入的形圆的面积为"+String.valueOf(getArea()));

else

output.setText("所输入的圆形的周长为"+String.valueOf(Perimeter()));

}

else

t.setText("");

}

}

class Triangle extends Shape implements ActionListener{

private double a1;

private double a2;

private double a3;

private JFrame frame;

private Panel p,p1,p2,p3;

private JLabel title,output;

private JLabel jl,jl1,jl2,jl3;

private JButton right,Cancel;

private JTextField t,t1,t2;

Triangle (){

frame=new JFrame();

frame.setLayout(new GridLayout(4,1));

title=new JLabel("三角形"+Shape_page.index+"计算器");

output=new JLabel("所输入的三角形的"+Shape_page.index+"为");

right=new JButton("确定");

Cancel=new JButton("取消");

jl=new JLabel("三角形的三条边:");

jl1=new JLabel("a");

t=new JTextField(4);

jl2=new JLabel("b");

t1=new JTextField(4);

jl3=new JLabel("c");

t2=new JTextField(4);

p=new Panel();

p1=new Panel();

p2=new Panel();

p3=new Panel();

p.add(title);p1.add(jl);

p1.add(jl1);p1.add(t);

p1.add(jl2);p1.add(t1);

p1.add(jl3);p1.add(t2);

p2.add(output);p3.add(right);

p3.add(Cancel);

right.addActionListener(this);

Cancel.addActionListener(this);

frame.add(p);

frame.add(p1);

frame.add(p2);

frame.add(p3);

frame.setSize(450,250);

frame.setVisible(true);

frame.setResizable(false);

}

public boolean isTriangle(){

if(a1+a2a3a1+a3a2a2+a3a1)

return true;

else

return false;

}

public double getArea(){

double a=(a1+a2+a3)/2.0;

double area=a*(a-a1)*(a-a2)*(a-a3);

return Math.sqrt(area);

}

public double Perimeter(){

if(isTriangle())

return a1+a2+a3;

else

return 0;

}

public void actionPerformed(ActionEvent e) {

if(e.getSource()==right){

a1=Double.parseDouble(t.getText());

a2=Double.parseDouble(t1.getText());

a3=Double.parseDouble(t2.getText());

if(!isTriangle())

output.setText("所输入的数值不能构成三角形");

else{

if(Shape_page.index.equals("面积"))

output.setText("所输入的三角形的面积为"+String.valueOf(getArea()));

else

output.setText("所输入的三角形的周长为"+String.valueOf(Perimeter()));

}

}

else{

t.setText("");

t1.setText("");

t2.setText("");

}

}

}

class Rectangle extends Shape implements ActionListener{

private double a1;

private double a2;

private JFrame frame;

private Panel p,p1,p2,p3;

private JLabel title,output;

private JLabel jl,jl1;

private JButton right,Cancel;

private JTextField t,t1;

Rectangle (){

frame=new JFrame();

frame.setLayout(new GridLayout(4,1));

title=new JLabel("矩形形"+Shape_page.index+"计算器");

output=new JLabel("所输入的矩形的"+Shape_page.index+"为");

right=new JButton("确定");

Cancel=new JButton("取消");

jl=new JLabel("矩形的长");

jl1=new JLabel("宽");

t=new JTextField(4);

t1=new JTextField(4);

p=new Panel();

p1=new Panel();

p2=new Panel();

p3=new Panel();

p.add(title);p1.add(jl);

p1.add(t);p1.add(jl1);

p1.add(t1);

p2.add(output);p3.add(right);

p3.add(Cancel);

right.addActionListener(this);

Cancel.addActionListener(this);

frame.add(p);

frame.add(p1);

frame.add(p2);

frame.add(p3);

frame.setSize(450,250);

frame.setVisible(true);

frame.setResizable(false);

}

public double getArea(){

return a1*a2;

}

public double Perimeter(){

return 2*(a1+a2);

}

@Override

public void actionPerformed(ActionEvent e) {

if(e.getSource()==right){

a1=Double.parseDouble(t.getText());

a2=Double.parseDouble(t1.getText());

if(Shape_page.index.equals("面积"))

output.setText("所输入的矩形的面积为"+String.valueOf(getArea()));

else

output.setText("所输入的矩形的周长为"+String.valueOf(Perimeter()));

}

else

t.setText("");

}

}

求java小游戏源代码

表1. CheckerDrag.java

// CheckerDrag.javaimport java.awt.*;import java.awt.event.*;public class CheckerDrag extends java.applet.Applet{ // Dimension of checkerboard square. // 棋盘上每个小方格的尺寸 final static int SQUAREDIM = 40; // Dimension of checkerboard -- includes black outline. // 棋盘的尺寸 – 包括黑色的轮廓线 final static int BOARDDIM = 8 * SQUAREDIM + 2; // Dimension of checker -- 3/4 the dimension of a square. // 棋子的尺寸 – 方格尺寸的3/4 final static int CHECKERDIM = 3 * SQUAREDIM / 4; // Square colors are dark green or white. // 方格的颜色为深绿色或者白色 final static Color darkGreen = new Color (0, 128, 0); // Dragging flag -- set to true when user presses mouse button over checker // and cleared to false when user releases mouse button. // 拖动标记 --当用户在棋子上按下鼠标按键时设为true, // 释放鼠标按键时设为false boolean inDrag = false; // Left coordinate of checkerboard's upper-left corner. // 棋盘左上角的左方向坐标 int boardx; // Top coordinate of checkerboard's upper-left corner. //棋盘左上角的上方向坐标 int boardy; // Left coordinate of checker rectangle origin (upper-left corner). // 棋子矩形原点(左上角)的左方向坐标 int ox; // Top coordinate of checker rectangle origin (upper-left corner). // 棋子矩形原点(左上角)的上方向坐标 int oy; // Left displacement between mouse coordinates at time of press and checker // rectangle origin. // 在按键时的鼠标坐标与棋子矩形原点之间的左方向位移 int relx; // Top displacement between mouse coordinates at time of press and checker // rectangle origin. // 在按键时的鼠标坐标与棋子矩形原点之间的上方向位移 int rely; // Width of applet drawing area. // applet绘图区域的宽度 int width; // Height of applet drawing area. // applet绘图区域的高度 int height; // Image buffer. // 图像缓冲 Image imBuffer; // Graphics context associated with image buffer. // 图像缓冲相关联的图形背景 Graphics imG; public void init () { // Obtain the size of the applet's drawing area. // 获取applet绘图区域的尺寸 width = getSize ().width; height = getSize ().height; // Create image buffer. // 创建图像缓冲 imBuffer = createImage (width, height); // Retrieve graphics context associated with image buffer. // 取出图像缓冲相关联的图形背景 imG = imBuffer.getGraphics (); // Initialize checkerboard's origin, so that board is centered. // 初始化棋盘的原点,使棋盘在屏幕上居中 boardx = (width - BOARDDIM) / 2 + 1; boardy = (height - BOARDDIM) / 2 + 1; // Initialize checker's rectangle's starting origin so that checker is // centered in the square located in the top row and second column from // the left. // 初始化棋子矩形的起始原点,使得棋子在第一行左数第二列的方格里居中 ox = boardx + SQUAREDIM + (SQUAREDIM - CHECKERDIM) / 2 + 1; oy = boardy + (SQUAREDIM - CHECKERDIM) / 2 + 1; // Attach a mouse listener to the applet. That listener listens for // mouse-button press and mouse-button release events. // 向applet添加一个用来监听鼠标按键的按下和释放事件的鼠标监听器 addMouseListener (new MouseAdapter () { public void mousePressed (MouseEvent e) { // Obtain mouse coordinates at time of press. // 获取按键时的鼠标坐标 int x = e.getX (); int y = e.getY (); // If mouse is over draggable checker at time // of press (i.e., contains (x, y) returns // true), save distance between current mouse // coordinates and draggable checker origin // (which will always be positive) and set drag // flag to true (to indicate drag in progress). // 在按键时如果鼠标位于可拖动的棋子上方 // (也就是contains (x, y)返回true),则保存当前 // 鼠标坐标与棋子的原点之间的距离(始终为正值)并且 // 将拖动标志设为true(用来表明正处在拖动过程中) if (contains (x, y)) { relx = x - ox; rely = y - oy; inDrag = true; } } boolean contains (int x, int y) { // Calculate center of draggable checker. // 计算棋子的中心位置 int cox = ox + CHECKERDIM / 2; int coy = oy + CHECKERDIM / 2; // Return true if (x, y) locates with bounds // of draggable checker. CHECKERDIM / 2 is the // radius. // 如果(x, y)仍处于棋子范围内则返回true // CHECKERDIM / 2为半径 return (cox - x) * (cox - x) + (coy - y) * (coy - y) CHECKERDIM / 2 * CHECKERDIM / 2; } public void mouseReleased (MouseEvent e) { // When mouse is released, clear inDrag (to // indicate no drag in progress) if inDrag is // already set. // 当鼠标按键被释放时,如果inDrag已经为true, // 则将其置为false(用来表明不在拖动过程中) if (inDrag) inDrag = false; } }); // Attach a mouse motion listener to the applet. That listener listens // for mouse drag events. //向applet添加一个用来监听鼠标拖动事件的鼠标运动监听器 addMouseMotionListener (new MouseMotionAdapter () { public void mouseDragged (MouseEvent e) { if (inDrag) { // Calculate draggable checker's new // origin (the upper-left corner of // the checker rectangle). // 计算棋子新的原点(棋子矩形的左上角) int tmpox = e.getX () - relx; int tmpoy = e.getY () - rely; // If the checker is not being moved // (at least partly) off board, // assign the previously calculated // origin (tmpox, tmpoy) as the // permanent origin (ox, oy), and // redraw the display area (with the // draggable checker at the new // coordinates). // 如果棋子(至少是棋子的一部分)没有被 // 移出棋盘,则将之前计算的原点 // (tmpox, tmpoy)赋值给永久性的原点(ox, oy), // 并且刷新显示区域(此时的棋子已经位于新坐标上) if (tmpox boardx tmpoy boardy tmpox + CHECKERDIM boardx + BOARDDIM tmpoy + CHECKERDIM boardy + BOARDDIM) { ox = tmpox; oy = tmpoy; repaint (); } } } }); } public void paint (Graphics g) { // Paint the checkerboard over which the checker will be dragged. // 在棋子将要被拖动的位置上绘制棋盘 paintCheckerBoard (imG, boardx, boardy); // Paint the checker that will be dragged. // 绘制即将被拖动的棋子 paintChecker (imG, ox, oy); // Draw contents of image buffer. // 绘制图像缓冲的内容 g.drawImage (imBuffer, 0, 0, this); } void paintChecker (Graphics g, int x, int y) { // Set checker shadow color. // 设置棋子阴影的颜色 g.setColor (Color.black); // Paint checker shadow. // 绘制棋子的阴影 g.fillOval (x, y, CHECKERDIM, CHECKERDIM); // Set checker color. // 设置棋子颜色 g.setColor (Color.red); // Paint checker. // 绘制棋子 g.fillOval (x, y, CHECKERDIM - CHECKERDIM / 13, CHECKERDIM - CHECKERDIM / 13); } void paintCheckerBoard (Graphics g, int x, int y) { // Paint checkerboard outline. // 绘制棋盘轮廓线 g.setColor (Color.black); g.drawRect (x, y, 8 * SQUAREDIM + 1, 8 * SQUAREDIM + 1); // Paint checkerboard. // 绘制棋盘 for (int row = 0; row 8; row++) { g.setColor (((row 1) != 0) ? darkGreen : Color.white); for (int col = 0; col 8; col++) { g.fillRect (x + 1 + col * SQUAREDIM, y + 1 + row * SQUAREDIM, SQUAREDIM, SQUAREDIM); g.setColor ((g.getColor () == darkGreen) ? Color.white : darkGreen); } } } // The AWT invokes the update() method in response to the repaint() method // calls that are made as a checker is dragged. The default implementation // of this method, which is inherited from the Container class, clears the // applet's drawing area to the background color prior to calling paint(). // This clearing followed by drawing causes flicker. CheckerDrag overrides // update() to prevent the background from being cleared, which eliminates // the flicker. // AWT调用了update()方法来响应拖动棋子时所调用的repaint()方法。该方法从 // Container类继承的默认实现会在调用paint()之前,将applet的绘图区域清除 // 为背景色,这种绘制之后的清除就导致了闪烁。CheckerDrag重写了update()来 // 防止背景被清除,从而消除了闪烁。 public void update (Graphics g) { paint (g); }}

如何用java GUI绘制六边形

用路径来画 一般用GeneralPath类来实现,给出paintComponent方法的代码,供参考

protected void paintComponent(Graphics g) {

super.paintComponent(g);

Graphics2D g2d = (Graphics2D)g;

//正六边形数据

float r = 100; //边长

float[] x1 = {0,     0.5f*r,   1.5f*r,   2*r,      1.5f*r, 0.5f*r};

float[] y1 = {0.866f*r, 1.732f*r, 1.732f*r, 0.866f*r, 0,   0};

g2d.translate(100, 100);

GeneralPath p = new GeneralPath();

p.moveTo(x1[0], y1[0]);

for (int i = 1; i  y1.length; i++) {

p.lineTo(x1[i], y1[i]);

}

p.closePath();

g2d.draw(p);

}

求一个简单的Java小游戏的代码

连连看的小源码

package Lianliankan;

import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

public class lianliankan implements ActionListener

{

JFrame mainFrame; //主面板

Container thisContainer;

JPanel centerPanel,southPanel,northPanel; //子面板

JButton diamondsButton[][] = new JButton[6][5];//游戏按钮数组

JButton exitButton,resetButton,newlyButton; //退出,重列,重新开始按钮

JLabel fractionLable=new JLabel("0"); //分数标签

JButton firstButton,secondButton; //分别记录两次被选中的按钮

int grid[][] = new int[8][7];//储存游戏按钮位置

static boolean pressInformation=false; //判断是否有按钮被选中

int x0=0,y0=0,x=0,y=0,fristMsg=0,secondMsg=0,validateLV; //游戏按钮的位置坐标

int i,j,k,n;//消除方法控制

public void init(){

mainFrame=new JFrame("JKJ连连看");

thisContainer = mainFrame.getContentPane();

thisContainer.setLayout(new BorderLayout());

centerPanel=new JPanel();

southPanel=new JPanel();

northPanel=new JPanel();

thisContainer.add(centerPanel,"Center");

thisContainer.add(southPanel,"South");

thisContainer.add(northPanel,"North");

centerPanel.setLayout(new GridLayout(6,5));

for(int cols = 0;cols 6;cols++){

for(int rows = 0;rows 5;rows++ ){

diamondsButton[cols][rows]=new JButton(String.valueOf(grid[cols+1][rows+1]));

diamondsButton[cols][rows].addActionListener(this);

centerPanel.add(diamondsButton[cols][rows]);

}

}

exitButton=new JButton("退出");

exitButton.addActionListener(this);

resetButton=new JButton("重列");

resetButton.addActionListener(this);

newlyButton=new JButton("再来一局");

newlyButton.addActionListener(this);

southPanel.add(exitButton);

southPanel.add(resetButton);

southPanel.add(newlyButton);

fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable.getText())));

northPanel.add(fractionLable);

mainFrame.setBounds(280,100,500,450);

mainFrame.setVisible(true);

}

public void randomBuild() {

int randoms,cols,rows;

for(int twins=1;twins=15;twins++) {

randoms=(int)(Math.random()*25+1);

for(int alike=1;alike=2;alike++) {

cols=(int)(Math.random()*6+1);

rows=(int)(Math.random()*5+1);

while(grid[cols][rows]!=0) {

cols=(int)(Math.random()*6+1);

rows=(int)(Math.random()*5+1);

}

this.grid[cols][rows]=randoms;

}

}

}

public void fraction(){

fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable.getText())+100));

}

public void reload() {

int save[] = new int[30];

int n=0,cols,rows;

int grid[][]= new int[8][7];

for(int i=0;i=6;i++) {

for(int j=0;j=5;j++) {

if(this.grid[i][j]!=0) {

save[n]=this.grid[i][j];

n++;

}

}

}

n=n-1;

this.grid=grid;

while(n=0) {

cols=(int)(Math.random()*6+1);

rows=(int)(Math.random()*5+1);

while(grid[cols][rows]!=0) {

cols=(int)(Math.random()*6+1);

rows=(int)(Math.random()*5+1);

}

this.grid[cols][rows]=save[n];

n--;

}

mainFrame.setVisible(false);

pressInformation=false; //这里一定要将按钮点击信息归为初始

init();

for(int i = 0;i 6;i++){

for(int j = 0;j 5;j++ ){

if(grid[i+1][j+1]==0)

diamondsButton[i][j].setVisible(false);

}

}

}

public void estimateEven(int placeX,int placeY,JButton bz) {

if(pressInformation==false) {

x=placeX;

y=placeY;

secondMsg=grid[x][y];

secondButton=bz;

pressInformation=true;

}

else {

x0=x;

y0=y;

fristMsg=secondMsg;

firstButton=secondButton;

x=placeX;

y=placeY;

secondMsg=grid[x][y];

secondButton=bz;

if(fristMsg==secondMsg secondButton!=firstButton){

xiao();

}

}

}

public void xiao() { //相同的情况下能不能消去。仔细分析,不一条条注释

if((x0==x (y0==y+1||y0==y-1)) || ((x0==x+1||x0==x-1)(y0==y))){ //判断是否相邻

remove();

}

else{

for (j=0;j7;j++ ) {

if (grid[x0][j]==0){ //判断第一个按钮同行哪个按钮为空

if (yj) { //如果第二个按钮的Y坐标大于空按钮的Y坐标说明第一按钮在第二按钮左边

for (i=y-1;i=j;i-- ){ //判断第二按钮左侧直到第一按钮中间有没有按钮

if (grid[x][i]!=0) {

k=0;

break;

}

else{ k=1; } //K=1说明通过了第一次验证

}

if (k==1) {

linePassOne();

}

}

if (yj){ //如果第二个按钮的Y坐标小于空按钮的Y坐标说明第一按钮在第二按钮右边

for (i=y+1;i=j ;i++ ){ //判断第二按钮左侧直到第一按钮中间有没有按钮

if (grid[x][i]!=0){

k=0;

break;

}

else { k=1; }

}

if (k==1){

linePassOne();

}

}

if (y==j ) {

linePassOne();

}

}

if (k==2) {

if (x0==x) {

remove();

}

if (x0x) {

for (n=x0;n=x-1;n++ ) {

if (grid[n][j]!=0) {

k=0;

break;

}

if(grid[n][j]==0 n==x-1) {

remove();

}

}

}

if (x0x) {

for (n=x0;n=x+1 ;n-- ) {

if (grid[n][j]!=0) {

k=0;

break;

}

if(grid[n][j]==0 n==x+1) {

remove();

}

}

}

}

}

for (i=0;i8;i++ ) { //列

if (grid[i][y0]==0) {

if (xi) {

for (j=x-1;j=i ;j-- ) {

if (grid[j][y]!=0) {

k=0;

break;

}

else { k=1; }

}

if (k==1) {

rowPassOne();

}

}

if (xi) {

for (j=x+1;j=i;j++ ) {

if (grid[j][y]!=0) {

k=0;

break;

}

else { k=1; }

}

if (k==1) {

rowPassOne();

}

}

if (x==i) {

rowPassOne();

}

}

if (k==2){

if (y0==y) {

remove();

}

if (y0y) {

for (n=y0;n=y-1 ;n++ ) {

if (grid[i][n]!=0) {

k=0;

break;

}

if(grid[i][n]==0 n==y-1) {

remove();

}

}

}

if (y0y) {

for (n=y0;n=y+1 ;n--) {

if (grid[i][n]!=0) {

k=0;

break;

}

if(grid[i][n]==0 n==y+1) {

remove();

}

}

}

}

}

}

}

public void linePassOne(){

if (y0j){ //第一按钮同行空按钮在左边

for (i=y0-1;i=j ;i-- ){ //判断第一按钮同左侧空按钮之间有没按钮

if (grid[x0][i]!=0) {

k=0;

break;

}

else { k=2; } //K=2说明通过了第二次验证

}

}

if (y0j){ //第一按钮同行空按钮在与第二按钮之间

for (i=y0+1;i=j ;i++){

if (grid[x0][i]!=0) {

k=0;

break;

}

else{ k=2; }

}

}

}

public void rowPassOne(){

if (x0i) {

for (j=x0-1;j=i ;j-- ) {

if (grid[j][y0]!=0) {

k=0;

break;

}

else { k=2; }

}

}

if (x0i) {

for (j=x0+1;j=i ;j++ ) {

if (grid[j][y0]!=0) {

k=0;

break;

}

else { k=2; }

}

}

}

public void remove(){

firstButton.setVisible(false);

secondButton.setVisible(false);

fraction();

pressInformation=false;

k=0;

grid[x0][y0]=0;

grid[x][y]=0;

}

public void actionPerformed(ActionEvent e) {

if(e.getSource()==newlyButton){

int grid[][] = new int[8][7];

this.grid = grid;

randomBuild();

mainFrame.setVisible(false);

pressInformation=false;

init();

}

if(e.getSource()==exitButton)

System.exit(0);

if(e.getSource()==resetButton)

reload();

for(int cols = 0;cols 6;cols++){

for(int rows = 0;rows 5;rows++ ){

if(e.getSource()==diamondsButton[cols][rows])

estimateEven(cols+1,rows+1,diamondsButton[cols][rows]);

}

}

}

public static void main(String[] args) {

lianliankan llk = new lianliankan();

llk.randomBuild();

llk.init();

}

}

//old 998 lines

//new 318 lines


分享标题:欢乐六边形java源代码 欢乐六边形java源代码下载
URL标题:http://myzitong.com/article/doehdio.html