使用Unity如何快速生成一个文件夹-创新互联
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using UnityEngine; using System.Collections; using System.IO; using UnityEditor; public class FolderGenerator { [MenuItem("Tools/生成常用文件夹--GenerateFolders")] private static void GenerateFolder() { string resPath = Application.dataPath + "/Resources/";//resources路径 string path = Application.dataPath + "/";//路径 Directory.CreateDirectory(resPath + "Audio"); Directory.CreateDirectory(resPath + "Materials"); Directory.CreateDirectory(resPath + "Prefabs"); Directory.CreateDirectory(resPath + "Shaders"); Directory.CreateDirectory(resPath + "Textures"); Directory.CreateDirectory(path + "Scenes"); Directory.CreateDirectory(path + "Editor"); Directory.CreateDirectory(path + "StreamingAssets"); Directory.CreateDirectory(path + "Scripts"); AssetDatabase.Refresh(); Debug.Log("Folders Created"); } } }
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