win10安装glew方法-创新互联
开发环境是 visual studio 2012
网站栏目:win10安装glew方法-创新互联
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1 : 下载 glew 2.0 , 地址 http://glew.sourceforge.net/
成都创新互联成立以来不断整合自身及行业资源、不断突破观念以使企业策略得到完善和成熟,建立了一套“以技术为基点,以客户需求中心、市场为导向”的快速反应体系。对公司的主营项目,如中高端企业网站企划 / 设计、行业 / 企业门户设计推广、行业门户平台运营、成都app软件开发公司、移动网站建设、微信网站制作、软件开发、雅安服务器托管等实行标准化操作,让客户可以直观的预知到从成都创新互联可以获得的服务效果。2 : glew.h 文件copy to C:Program Files (x86)Windows Kits8.0Includeumgl
3 : glew.lib copy to C:Program Files (x86)Microsoft Visual Studio 11.0VClib
4 : glew32.dll copy to C:Program Files (x86)Microsoft Visual Studio 11.0VCin
注意 lib 和 dll 都用32位的 , 因为 VS 在 C:Program Files (x86)
测试程序, 这个能跑起来就说明安装正确
#include
#include
#include
//#include "ogldev_math_3d.h"#pragma comment(lib , "glut32.lib")
#pragma comment(lib , "glew32.lib")
struct Vector3f
{
float x;
float y;
float z;
Vector3f()
{
}
Vector3f(float _x, float _y, float _z)
{
x= _x;
y= _y;
z= _z;
}
Vector3f(float f)
{
x= y = z = f;
}
Vector3f& operator+=(const Vector3f& r)
{
x+= r.x;
y+= r.y;
z+= r.z;
return *this;
}
Vector3f& operator-=(const Vector3f& r)
{
x-= r.x;
y-= r.y;
z-= r.z;
return *this;
}
Vector3f& operator*=(float f)
{
x*= f;
y*= f;
z*= f;
return *this;
}
operator const float*() const
{
return &(x);
}
Vector3f Cross(const Vector3f& v) const;
Vector3f& Normalize();
void Rotate(float Angle, const Vector3f& Axis);
void Print() const
{
printf("(%.02f, %.02f, %.02f)", x, y, z);
}
};
GLuint VBO;
static int i = 0;
static void RenderSceneCB()
{
int j ;
glClear(GL_COLOR_BUFFER_BIT);
glEnableVertexAttribArray(0);
//glBindBuffer(GL_ARRAY_BUFFER, VBO); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
j= (i++) % 2 ;
glDrawArrays(GL_POINTS,0, 1);
glDrawArrays(GL_POINTS,0, 2);
//glDrawArrays(GL_POINTS,j, 1);
glDisableVertexAttribArray(0);
glutSwapBuffers();
}
static void InitializeGlutCallbacks()
{
glutDisplayFunc(RenderSceneCB);
glutIdleFunc(RenderSceneCB);
}
static void CreateVertexBuffer()
{
Vector3f Vertices[2];
Vertices[0] = Vector3f(0.0f, 0.0f, 0.0f);
Vertices[1] = Vector3f(0.2f, 0.2f, 0.0f);
glPointSize(20.0);
glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER,sizeof(Vertices), Vertices, GL_STATIC_DRAW);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA);
glutInitWindowSize(1024, 768);
glutInitWindowPosition(100, 100);
glutCreateWindow("Tutorial 02");
InitializeGlutCallbacks();
// Must be done after glut is initialized! GLenum res = glewInit();
if (res != GLEW_OK) {
fprintf(stderr,"Error: '%s'
", glewGetErrorString(res));
return 1;
}
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
CreateVertexBuffer();
glutMainLoop();
return 0;
}
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